I'm also still working at trying to get funding for that special project I mentioned in earlier posts (or alluded to since I really didn't give any specifics about it).
Anyway it seems appropo to continue discussing my work with Ralph Bakshi right after my rant about mo-cap and it's relative merrits. Especially since his use of rotoscope and roto-photo seemed to garner the same nasty reaction from the animation community as the recent use of motion capture seems to be getting. Especailly since I found a lot of this stuff in storage recently. I'll skip over the "Hey, Good Lookin'" and the "American Pop" years for now - especially since I hadn't saved anything of value from those films - and skip right to "Fire and Ice".
In Lord of the Rings the rule was to slavishly follow the live-action except for the animation of the faces which were obviously more broadly designed (by Dale Baer) then the live actors. Then on American Pop the rule was to follow the live-action EVEN in the faces which were mostly designed to look almost exactly like the live-actors (by Louise Zingarelli). I can only recall one design that was a little broader than the actor and this was certainly the exception. I often caught flak during AP because I would often push the acting, but that's another story.
On Fire and Ice we given the freedom to use the roto-scope in a more traditional approach (i.e.: like Dsiney) and change timing, play with poses and only use what worked from the live -action as well as having to create better acting than we were given by the live actors.
These are examples of how we had to change faces and proportions of the live action...(yes, that's Ralph standing in the background behind Darkwolf).
These are some of the construction sheets created to show the animators how to alter the actor into Larn.